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Post by fantasiawht on Oct 6, 2022 6:58:19 GMT -5
I read that you need to have a bailey before you can have the manor and tax house.
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Post by Mako on Oct 6, 2022 11:07:48 GMT -5
Yeah, I figured out what I was doing wrong. You need to build the bailey wall first, then gate house, and then can add the manor and tax house (the manor on the wall, apparently? want to check that out). The info in game was confusing as it said something about you need to have a gate house first, and I couldn't place that at all. That was after several hours of playing and right before I finally logged off and called it a night, so was a bit tired at that point. haha
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Post by Tig on Oct 6, 2022 21:01:51 GMT -5
Still bummed about the lack of a save in the demo but holy cats how impressive is this? *** Hey does someone have to man the food stall for it to work or do they still operate empty? *** I almost made it through my first winter then dropped my farm in the wrong location so I just ragequit instead. *** Hey how do trading posts work? If I'm selling meat and I have 70 in stock, for my target to sell, do I set it above or below that? I figured target for sell meant how much you want to sell so I set it at 2 just to see what'd happen. Little @#$% started transporting all my food to the trading post.
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Post by fantasiawht on Oct 7, 2022 7:26:11 GMT -5
Food stalls can be empty. I think having a person in them will help transport goods from the storehouse to the stall quicker (otherwise you'd be waiting for the storehouse worker to bring it).
You get the full build cost back if you cancel a build quickly - because the goods aren't used up right away, they're just marked for that purpose (you can toggle between "excess" and "total" goods for the top right bar)
Set it lower to sell - it's a target of where you want to be, so you'll sell if you're higher and buy if you're lower. However, you have NO control over whether traders actually will buy or sell what you want. Having more workers helps, as does setting some of the workers to go travel and find what you actually want (I don't know if they will both buy and sell or just buy or how that works at all), which is realistic but also pretty brutal and can sometimes tank your progress (it took me a year and a half to get a second ox).
I "finished" in the sense of building one of everything. A lot of work to be done, but a lot of promise. I couldn't build my watch tower because of a bug - I deleted it while it was in progress and then I could never build another one (maybe because you can have only one and the game flagged me as having one already?) Also I really dislike that you HAVE to have an ox to drag felled trees to your logging camp, because that means for as long as your current building project needs goods hauled to the build site, you can't gather any more timber for building projects. So when I built my bailey - which was at a distance from my logging camps and turned out to be much bigger than it needed to be - it took 15 months before I ever started gathering more timber. Considering how hard it is to get yourself more oxen, that's extremely punishing.
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Post by Mako on Oct 7, 2022 10:43:03 GMT -5
Yeah, I played a bit again yesterday. Had several building projects going and noticed nothing was being done after awhile. Was trying to figure out why and apparently my ox died. Not sure? At least I no longer had one. So had to buy another one. Actually bought a second one just in case.
I keep my market stalls with no workers. Seems like people will fill them and then gather the items regardless. I think it's only if you need to keep them stocked up that a person working at them will then go pick up regular loads to keep them filled. "Market" is kind of confusing, as they aren't actually sold. Just made easily available to the villagers. Which you'd think they could just go grab from the stockpile, but whatever... I guess it is meant to free up space in the stockpiles.
The settings for the trader post takes some getting used to. First you choose whether to trade each type of item or not; import, export, or both. Then the limits are what your amount in the stockpile is before you sell. So say with berries if you set it to 50, anything above that in the stockpile will start to be taken to the trader and then sold off. I think the max limit amount is 999 - at least if I got above that with an item and then tried to set a limit it would drop immediately to that. Sending traders out also helps speed things up. I'm not sure if you need one there in order for a trader passing by to buy/sell, or if they just help move items to the trader post. Really needs more info on how all this actually works. I had mine loaded with the max amount of traders with all but one going out to trade. Seemed to work nicely. Started to make some really good money with that.
One of the things I've found works well is to make little industrial areas. So I build a mine (has to be on top of the iron), then build the industrial buildings for them next to it. Also can build a stockpile to hold the materials right there. You really produce a lot this way. Yesterday I had a mining complex, farming industry with the alcohol production and tavern, and then windmill and oven to produce bread nearby. Had so much going with those that my granary was overloaded. Had to build three extra granaries just for the food production there. Was starting on linen production when I had to quit.
I didn't make it as far yesterday since I had some errands to do so my time was cut short. As much as I enjoy this game I think I'm holding off playing any more until at least save games are added. Or at least some new features when I have a lot of time to play.
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Post by Tig on Oct 7, 2022 11:33:22 GMT -5
Despite the demo having spotty instructions, this game is surprisingly intuitive. I don't feel near as lost as I did with Banished. I feel like resource gathering, especially food, is more forgiving than other games. I only had a month of firewood by November because I forgot. I was able to quickly throw a firewood shack up and put 4 people on it and had plenty of fuel by December.
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Post by Mako on Oct 7, 2022 14:45:48 GMT -5
Yes, thank goodness it isn't too punishing. Allows for a lot of trial and error play, which makes it more fun without worrying about ruining your game and having to restart constantly. The micromanagement is kind of fun, too, in that you don't necessarily just build something and forget about it, but you have seasonal jobs that you can say have a bunch of people working the farm in the summer and then move them to the firewood gathering in winter, then back again as needed. I'm glad that you don't always start with the same map, too. First map I played was a nice even distribution with one berries, one iron, and one animal pack for resources. The second had the iron and three berries. So you can replay it and have to learn different approaches to the game. Had a nice elevated area with a cliff on the second that would have been perfect to build the castle on if I could have gotten that far. Someday...
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Post by Tig on Oct 8, 2022 1:03:43 GMT -5
The demo is almost heartbreaking with no save. I FINALLY get a good grasp of what I'm doing but then it's 1am and I need sleep.
Notes on trade: Thanks for the help. My dyslexia strikes again. I know you're supposed to drop your trading post as near as you can to the marked trade route on the map, BUT...if you draw a fresh map that has a crossroads that lead to more than one other territory, you want to place the trading post there. About 50% of the traders that came through my little town would turn off instead of coming to my post. Also, I got a new oxen almost immediately after building a livestock trading post but it just sits there. I'm now showing 2 oxen in the inventory but only one is at the post and he's the only one getting used. Probably just hasn't been fleshed out yet.
Building gardens is my new jam. As soon as I get more tools I build more gardens. I don't care if it reduces the free workforce. I drew a big map that was 90% woods and only two wildlife zones that were almost depleted in the first year. Very stressful getting my emmer planted. Whew...man, this game...
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Post by fantasiawht on Oct 8, 2022 8:49:13 GMT -5
Did you have two people working at the hitching post?
I had all my industry centralized too, that seemed to work well because everything production-wise was close to the stockpile. I was worried about splitting up my stockpiles and if the AI would be smart about what went where, sounds like it worked ok for you, Mako?
I'm probably also done until an update with saves. You can just leave the game running, but it's still a pain.
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Post by Mako on Oct 8, 2022 10:07:27 GMT -5
Yup, right there with you guys in regards to the saves. So frustrating. Sadly it doesn't sound like we'll get that until launch as the dev would have to keep updating it with every game update, so he's just skipping saving for now. Some fanboy on the Steam forums is shouting everyone down who mentions save games that it's a demo only meant to be played for a couple of hours and if you can't do everything in that time you're a moron. Not the best spokesperson for the game... I wonder if you need to build another hitching post? Maybe you can have two workers at one, but only one ox? Even though I got two it was right before I had to quit and so never saw if it was working correctly. That's what I was doing with gardens, too. Though since they only produce in the summer, and once I started making money from trading, I started to build a garden, then chicken coop, then goat farm on every three housing plots. The latter two produce all year long, but cost 25 (gold?) each. Expensive, but if you get all your houses split fairly evenly between them you'll produce tons of food, which you can sell off extra, too. Also frees up food from farms, berries, hunting, etc., to be sold off. Then you never worry about food supply and the money really flows! Best thing with trading is to first look at what you can produce a lot of that sells for a good amount and concentrate on that. After that, keep an eye on what else you're producing and set upper limits to sell off if you are getting too much so the inventories don't overflow. fant, it sort of does work with the AI. You're supposed to be able to set a radius where they will gather from. It's not perfect and I'm not really sure exactly how well it was working, but it seemed to work okay for me. Some overlap in inventories. It helps if you can put just one worker at each stockpile/granary. Helps to upgrade the granaries, too. Not only increases the storage capacity, but also gives a second cart that can be used to move food by another worker. Also build a good road system with lots of ways to move around. Makes it easier and faster to move around supplies. I tend to build in a grid system of roads, myself. Guess that goes back to a basic planning course I took in college years ago.
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Post by fantasiawht on Oct 8, 2022 12:15:11 GMT -5
Wait you can upgrade granaries? lol.
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Post by Mako on Oct 8, 2022 13:23:38 GMT -5
Yeah, if you click on a granary you'll see a blank box there. It allows you to upgrade to lvl 2. One of the things in game missing an icon. It takes some logs (not sure how many) and it has to be 'built', so be careful that you have the supplies and don't do it while you've got a bunch of other things waiting to be built. Oh, and I think it upgrades it from like 500 to 1500 inventory, or something like that.
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Post by Tig on Oct 8, 2022 15:21:12 GMT -5
Do we have a projected release date? Is he still truly doing all this alone?
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Post by Tig on Oct 9, 2022 9:30:36 GMT -5
WTF?? Get yo ass back to work! And Raptor is saying tomorrow is the last day to play the demo so apparently it's on a timer. I'm sure that's written somewhere but reading is hard.
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Post by Mako on Oct 9, 2022 17:46:59 GMT -5
There's no release date yet so far as I know. Haven't seen it listed or mentioned. Everything I've heard is it is just one developer. Amazing work for one person! Imagine if he could get a dedicated team working well together. Though sometimes you can do things better by yourself... I've heard the demo will time out tomorrow as well. Wonder if there are any plans for an updated demo at some point in the future? And my name isn't Linhart...
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